pixel-art
12 repositories
A Python retro game engine with Rust under the hood — Pyxel lets Python developers build retro-style games with a fixed color palette and simple sound/graphics APIs, while the engine itself is implemented in Rust for performance. It suits hobbyists and game jam participants who want pixel-art constraints without leaving Python.
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
A free low-poly model editor built for Minecraft and beyond — Blockbench is a free, open source editor for low-poly models with pixel art textures, exportable for games, 3D printing, or rendering. It includes dedicated formats for Minecraft Java and Bedrock Edition, plus a JavaScript plugin system for extending functionality. Suited for both beginners and experienced 3D artists working on game-ready assets.
Your GitHub profile as a 3D pixel art building in an interactive city
Turn one approved sprite into a full, game-ready animation set — This agent skill for Claude Code, Codex and Grok takes a single approved character still and produces every action (idle, walk, run, attack, jump, hurt) as keyed, looped and retimed sprite sheets, transparent PNGs and GIFs. Deterministic Python tools handle the gating and packaging for Godot, Aseprite or web games, saving manual frame-by-frame work.
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.
Build AI agent crews inside a pixel-art space station UI — StarNet is a local-first desktop app where a pixel-art station's rooms, hallways and objects literally represent capability-scoped agent teams, handoff permissions, and real grants. You bring your own API keys and watch multiple bounded agents run concurrently with real model calls and tools, not simulated activity.
Draw a pixel-art koi from a GitHub account's public activity, as a looping GIF for a profile README.
Playbook and Three.js code kit for detailed dioramas: classic pixel art, stroked toon or pixel + stroke; two intake gates for look and model sourcing; free orbit, palette snap and ink; animated toy-scale cast; per-entity frame QA.
Pixel Games Compressed Into a Shareable URL, No Server Needed — Playload is a tiny JavaScript game engine that packs an entire retro, pixel-art game with chiptune sound into a URL, so you can share a playable game by just sending a link. It ships with a built-in code editor, API cheat sheets, emoji-based 8x8 pixel art, and runnable examples, making it appealing to creative coders and gamedev hobbyists who want instant, zero-install sharing.
A Pokémon Red fan remake with no image files, built entirely by an AI — Every sprite, tile, battle effect and song in this browser-based Pokémon Red remake is generated by code, with zero image assets. It started from a single prompt to Claude Opus 5.5 and was refined over a few days of play-testing, with no external dependencies and Game Boy-style controls on phones.
A Pixel-Art Office of Cats Automates Your EDA Boilerplate — This hackathon project turns routine exploratory data analysis into a themed workflow: upload a CSV/TSV/XLSX and five 'specialist cats' handle quality checks, charts, plain-English summaries, and reusable Python/R code. Statistics are computed deterministically; an optional Gemma model only explains results from a summary, never raw data or the math itself.